<?xml version="1.0" encoding="US-ASCII" ?>
<character unique_id="g3zqg65f:1s46zxlo8i8o" version="1">
	<created_date>Jan 3, 2010</created_date>
	<modified_date>Jan 3, 2010 4:56 AM</modified_date>
	<profile>
		<player_name>NPC</player_name>
		<campaign>Islands of War</campaign>
		<name>Whispering Wind</name>
		<age>0</age>
		<birthday>Varies</birthday>
		<eyes>None</eyes>
		<hair>None</hair>
		<skin>None</skin>
		<handedness>None</handedness>
		<height units="in">49</height>
		<weight units="lb">50.0</weight>
		<SM>-1</SM>
		<gender>N/A</gender>
		<race>Whispering Wind</race>
		<tech_level>4</tech_level>
	</profile>
	<HP>0</HP>
	<FP>0</FP>
	<total_points>15</total_points>
	<ST>10</ST>
	<DX>10</DX>
	<IQ>10</IQ>
	<HT>10</HT>
	<will>0</will>
	<perception>0</perception>
	<speed>0</speed>
	<move>0</move>
	<include_punch>true</include_punch>
	<include_kick>true</include_kick>
	<include_kick_with_boots>true</include_kick_with_boots>
	<advantage_list>
		<advantage_container version="2" open="no">
			<name>Languages</name>
			<advantage version="2">
				<name>Language: Creator's Language</name>
				<type>Mental</type>
				<modifier version="1" enabled="no">
					<name>Native</name>
					<cost type="points">-6</cost>
					<affects>total</affects>
					<reference>B23</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spoken</name>
					<cost type="points">0</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>None</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spoken</name>
					<cost type="points">1</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Broken</notes>
				</modifier>
				<modifier version="1">
					<name>Spoken</name>
					<cost type="points">2</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Accented</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spoken</name>
					<cost type="points">3</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Native</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Written</name>
					<cost type="points">0</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>None</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Written</name>
					<cost type="points">1</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Broken</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Written</name>
					<cost type="points">2</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Accented</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Written</name>
					<cost type="points">3</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Native</notes>
				</modifier>
				<reference>B24</reference>
				<categories>
					<category>Advantage</category>
					<category>Language</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="no">
						<name compare="is">Language Talent</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="yes">
			<name>Whispering Wind</name>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Absolute Direction</name>
					<type>Mental/Physical</type>
					<base_points>5</base_points>
					<modifier version="1" enabled="no">
						<name>Requires signal</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B34</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>3D Spatial Sense</name>
						<cost type="points">5</cost>
						<affects>total</affects>
						<reference>B34</reference>
						<skill_bonus>
							<name compare="starts with">piloting</name>
							<specialization compare="is anything"></specialization>
							<amount>1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">aerobatics</name>
							<specialization compare="is anything"></specialization>
							<amount>2</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">free fall</name>
							<specialization compare="is anything"></specialization>
							<amount>2</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">navigation</name>
							<specialization compare="is">hyperspace</specialization>
							<amount>2</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">navigation</name>
							<specialization compare="is">space</specialization>
							<amount>2</amount>
						</skill_bonus>
					</modifier>
					<reference>B34</reference>
					<categories>
						<category>Advantage</category>
					</categories>
					<skill_bonus>
						<name compare="is">body sense</name>
						<specialization compare="is anything"></specialization>
						<amount>3</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">navigation</name>
						<specialization compare="is">air</specialization>
						<amount>3</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">navigation</name>
						<specialization compare="is">land</specialization>
						<amount>3</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">navigation</name>
						<specialization compare="is">sea</specialization>
						<amount>3</amount>
					</skill_bonus>
				</advantage>
				<advantage version="2">
					<name>Eidetic Memory</name>
					<type>Mental</type>
					<base_points>5</base_points>
					<modifier version="1">
						<name>Photographic</name>
						<cost type="points">5</cost>
						<affects>total</affects>
						<reference>B51</reference>
					</modifier>
					<reference>B51</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Enhanced Move (Move 20 Flight)</name>
					<type>Physical, Exotic</type>
					<levels>1</levels>
					<points_per_level>20</points_per_level>
					<modifier version="1" enabled="no">
						<name>Handling Bonus</name>
						<cost type="percentage">5</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B52</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Handling Penalty</name>
						<cost type="percentage">-5</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B52</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Newtonian</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B52</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Road-Bound</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B52</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>All-Out</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>P49</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cosmic</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>Sup26</reference>
						<notes>Instantaneous Acceleration</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cosmic</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>Sup27</reference>
						<notes>Complete Maneuverability</notes>
					</modifier>
					<reference>B52</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Extra Hit Points</name>
					<type>Physical</type>
					<levels>2</levels>
					<points_per_level>2</points_per_level>
					<modifier version="1" enabled="no">
						<name>Size</name>
						<cost type="percentage">-10</cost>
						<levels>1</levels>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Fine Manipulators</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<reference>B16</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>hp</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Flight</name>
					<type>Physical, Exotic</type>
					<base_points>40</base_points>
					<modifier version="1" enabled="no">
						<name>Newtonian Space Flight</name>
						<cost type="percentage">25</cost>
						<affects>total</affects>
						<reference>B56</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Space Flight</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B56</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cannot Hover</name>
						<cost type="percentage">-15</cost>
						<affects>total</affects>
						<reference>B56</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Controlled Gliding</name>
						<cost type="percentage">-45</cost>
						<affects>total</affects>
						<reference>B56</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Gliding</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B56</reference>
					</modifier>
					<modifier version="1">
						<name>Lighter Than Air</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>B56</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Low Ceiling</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>B56</reference>
						<notes>30'</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Low Ceiling</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B56</reference>
						<notes>10'</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Low Ceiling</name>
						<cost type="percentage">-25</cost>
						<affects>total</affects>
						<reference>B56</reference>
						<notes>5'</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Small Wings</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>B56</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Space Flight Only</name>
						<cost type="percentage">-75</cost>
						<affects>total</affects>
						<reference>B56</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Winged</name>
						<cost type="percentage">-25</cost>
						<affects>total</affects>
						<reference>B56</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Planetary</name>
						<cost type="percentage">-5</cost>
						<affects>total</affects>
						<reference>P50</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Requires Surface</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>P50</reference>
					</modifier>
					<reference>B56</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Increased Perception</name>
					<type>Mental/Physical</type>
					<levels>8</levels>
					<points_per_level>5</points_per_level>
					<reference>B16</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>perception</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Injury Tolerance (No Eyes)</name>
					<type>Physical, Exotic</type>
					<base_points>5</base_points>
					<reference>B61</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Injury Tolerance (No Head)</name>
					<type>Physical, Exotic</type>
					<base_points>7</base_points>
					<reference>B61</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Insubstantiality</name>
					<type>Mental/Physical, Exotic</type>
					<base_points>80</base_points>
					<modifier version="1" enabled="no">
						<name>Affect Substantial</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B63</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Can Carry Objects</name>
						<cost type="percentage">10</cost>
						<affects>total</affects>
						<reference>B63</reference>
						<notes>Up to No Encumbrance</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Can Carry Objects</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>B63</reference>
						<notes>Up to Light Encumbrance</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Can Carry Objects</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B63</reference>
						<notes>Up to Medium Encumbrance</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Can Carry Objects</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B63</reference>
						<notes>Up to Heavy Encumbrance</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Partial Change</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>B63</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Partial Change</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B63</reference>
						<notes>Can turn an item you are carrying substantial without dropping it</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Always On</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B63</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Usually On</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B63</reference>
						<notes>Materialization costs 1 FP per second</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Vertical Move</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>P56</reference>
					</modifier>
					<modifier version="1">
						<name>Noisy (Sounds like wind)</name>
						<cost type="percentage">-5</cost>
						<affects>total</affects>
						<reference>P56</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Projection</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>P56</reference>
					</modifier>
					<modifier version="1">
						<name>Reflexive</name>
						<cost type="percentage">40</cost>
						<affects>total</affects>
					</modifier>
					<reference>B62</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Invisibility</name>
					<type>Mental/Physical, Exotic</type>
					<base_points>40</base_points>
					<modifier version="1">
						<name>Affects Machines</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B63</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Can Carry Objects</name>
						<cost type="percentage">10</cost>
						<affects>total</affects>
						<reference>B63</reference>
						<notes>Up to No Encumbrance</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Can Carry Objects</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>B63</reference>
						<notes>Up to Light Encumbrance</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Can Carry Objects</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B63</reference>
						<notes>Up to Medium Encumbrance</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Can Carry Objects</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B63</reference>
						<notes>Up to Heavy Encumbrance</notes>
					</modifier>
					<modifier version="1">
						<name>Extended</name>
						<cost type="percentage">20</cost>
						<levels>5</levels>
						<affects>total</affects>
						<reference>B63</reference>
						<notes>Total</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Switchable</name>
						<cost type="percentage">10</cost>
						<affects>total</affects>
						<reference>B63</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Usually On</name>
						<cost type="percentage">5</cost>
						<affects>total</affects>
						<reference>B63</reference>
						<notes>Turning visible costs 1 FP per second</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Machines Only</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B63</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Substantial Only</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>B63</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Visible Reflection</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>B63</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Visible Shadow</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>B63</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Fringe</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>P56</reference>
					</modifier>
					<reference>B63</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Mimicry</name>
					<type>Mental, Exotic</type>
					<base_points>10</base_points>
					<modifier version="1" enabled="no">
						<name>Voice Library</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>P61</reference>
					</modifier>
					<modifier version="1">
						<name>No die Roll Required</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
					</modifier>
					<reference>B68</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Resistant</name>
					<type>Physical</type>
					<modifier version="1">
						<name>Metabolic Hazards</name>
						<cost type="points">30</cost>
						<affects>total</affects>
						<reference>B80</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Common: Poison, Sickness, etc.@</name>
						<cost type="points">15</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Occasional: Disease, Ingested Poison, etc.@</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@</name>
						<cost type="points">5</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1">
						<name>Immunity</name>
						<cost type="multiplier">1</cost>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>+8 to all HT rolls to resist</name>
						<cost type="multiplier">0.5</cost>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>+3 to all HT rolls to resist</name>
						<cost type="multiplier">0.33</cost>
						<reference>B81</reference>
					</modifier>
					<reference>B81</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Resistant</name>
					<type>Physical</type>
					<modifier version="1">
						<name>Mental attack</name>
						<cost type="points">30</cost>
						<affects>total</affects>
						<reference>B80</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Common: Poison, Sickness, etc.@</name>
						<cost type="points">15</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Occasional: Disease, Ingested Poison, etc.@</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@</name>
						<cost type="points">5</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1">
						<name>Immunity</name>
						<cost type="multiplier">1</cost>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>+8 to all HT rolls to resist</name>
						<cost type="multiplier">0.5</cost>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>+3 to all HT rolls to resist</name>
						<cost type="multiplier">0.33</cost>
						<reference>B81</reference>
					</modifier>
					<reference>B81</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Decreased Intelligence</name>
					<type>Mental</type>
					<levels>8</levels>
					<points_per_level>-20</points_per_level>
					<reference>B15</reference>
					<categories>
						<category>Attribute</category>
						<category>Disadvantage</category>
					</categories>
					<attribute_bonus>
						<attribute>iq</attribute>
						<amount per_level="yes">-1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Decreased Strength</name>
					<type>Physical</type>
					<levels>10</levels>
					<points_per_level>-10</points_per_level>
					<reference>B14</reference>
					<categories>
						<category>Attribute</category>
						<category>Disadvantage</category>
					</categories>
					<attribute_bonus>
						<attribute>st</attribute>
						<amount per_level="yes">-1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Fragile (Unnatural)</name>
					<type>Physical, Exotic</type>
					<base_points>-50</base_points>
					<reference>B137</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>No Manipulators</name>
					<type>Physical</type>
					<base_points>-50</base_points>
					<reference>B145</reference>
				</advantage>
				<advantage version="2">
					<name>Slave Mentality</name>
					<type>Physical</type>
					<base_points>-40</base_points>
					<reference>B154</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Features</name>
				<advantage version="2">
					<name>Taboo Trait (Fixed Strength)</name>
					<type>Physical</type>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Quirks</name>
				<advantage version="2">
					<name>Attentive</name>
					<type>Mental</type>
					<base_points>-1</base_points>
					<reference>B163</reference>
					<categories>
						<category>Quirk</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no" type="metatrait">
				<name>Spell Being</name>
				<advantage_container version="2" open="no">
					<name>Advantages</name>
					<advantage version="2">
						<name>Doesn't Breathe</name>
						<type>Physical, Exotic</type>
						<base_points>20</base_points>
						<modifier version="1" enabled="no">
							<name>Gills</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B49</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Gills</name>
							<cost type="points">-20</cost>
							<affects>total</affects>
							<reference>B49</reference>
							<notes>Suffocates in air</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Oxygen Absorption</name>
							<cost type="percentage">-25</cost>
							<affects>total</affects>
							<reference>B49</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Oxygen Storage</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B49</reference>
							<notes>Can hold breath 25 times as long as normal</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Oxygen Storage</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B49</reference>
							<notes>Can hold breath 50 times as long as normal</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Oxygen Storage</name>
							<cost type="percentage">-30</cost>
							<affects>total</affects>
							<reference>B49</reference>
							<notes>Can hold breath 100 times as long as normal</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Oxygen Storage</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B49</reference>
							<notes>Can hold breath 200 times as long as normal</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Oxygen Storage</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
							<reference>B49</reference>
							<notes>Can hold breath 300 times as long as normal</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Oxygen Combustion</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B49</reference>
						</modifier>
						<reference>B49</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Doesn't Eat or Drink</name>
						<type>Physical, Exotic</type>
						<base_points>10</base_points>
						<reference>B50</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Doesn't Sleep</name>
						<type>Physical, Exotic</type>
						<base_points>20</base_points>
						<reference>B50</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>High Pain Threshold</name>
						<type>Physical</type>
						<base_points>10</base_points>
						<reference>B59</reference>
						<notes>Never suffer shock penalties when injured; +3 on all HT rolls to avoid knockdown and stunning; +3 to resist torture</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Indomitable</name>
						<type>Mental</type>
						<base_points>15</base_points>
						<reference>B60</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Injury Tolerance (Diffuse)</name>
						<type>Physical, Exotic</type>
						<base_points>100</base_points>
						<modifier version="1" enabled="no">
							<name>Infiltration</name>
							<cost type="percentage">40</cost>
							<affects>total</affects>
							<reference>P53</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Swarm</name>
							<cost type="percentage">80</cost>
							<affects>total</affects>
							<reference>P53</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Swarm</name>
							<cost type="percentage">160</cost>
							<affects>total</affects>
							<reference>P53</reference>
							<notes>Can Affect Substantial</notes>
						</modifier>
						<reference>B60</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Injury Tolerance (No Neck)</name>
						<type>Physical, Exotic</type>
						<base_points>5</base_points>
						<reference>B61</reference>
						<notes>Spell beings may actually have a neck, but it isn't a vulnerable spot</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Unfazeable</name>
						<type>Mental</type>
						<base_points>15</base_points>
						<reference>B95</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Zeroed</name>
						<type>Social</type>
						<base_points>10</base_points>
						<reference>B100</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Disadvantages</name>
					<advantage version="2">
						<name>Cannot Learn</name>
						<type>Mental</type>
						<base_points>-30</base_points>
						<reference>B125</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Dependency (Mana)</name>
						<type>Physical, Exotic</type>
						<modifier version="1" enabled="no">
							<name>Rarity: Rare</name>
							<cost type="points">-30</cost>
							<affects>total</affects>
							<reference>B130</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Rarity: Occasional</name>
							<cost type="points">-20</cost>
							<affects>total</affects>
							<reference>B130</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Rarity: Common</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B130</reference>
						</modifier>
						<modifier version="1">
							<name>Rarity: Very Common</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B130</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Illegal</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B130</reference>
						</modifier>
						<modifier version="1">
							<name>Frequency: Constantly</name>
							<cost type="multiplier">5</cost>
							<reference>B130</reference>
							<notes>Lose 1 HP per minute without it</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Frequency: Hourly</name>
							<cost type="multiplier">4</cost>
							<reference>B130</reference>
							<notes>Lose 1 HP per 10 minutes after missing a hourly dose</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Frequency: Daily</name>
							<cost type="multiplier">3</cost>
							<reference>B130</reference>
							<notes>Lose 1 HP per hour after missing a daily dose</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Frequency: Weekly</name>
							<cost type="multiplier">2</cost>
							<reference>B130</reference>
							<notes>Lose 1 HP per six hours after missing a weekly dose</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Frequency: Monthly</name>
							<cost type="multiplier">1</cost>
							<reference>B130</reference>
							<notes>Lose 1 HP per day after missing a monthly dose</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Frequency: Seasonally</name>
							<cost type="multiplier">0.33333</cost>
							<reference>B130</reference>
							<notes>Lose 1 HP per 3 days after missing a seasonal dose</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Frequency: Yearly</name>
							<cost type="multiplier">0.1</cost>
							<reference>B130</reference>
							<notes>Lose 1 HP per 2 weeks after missing a yearly dose</notes>
						</modifier>
						<modifier version="1">
							<name>Aging</name>
							<cost type="percentage">30</cost>
							<affects>total</affects>
							<reference>B130</reference>
							<notes>Age 2 years for each HP lost due to this dependency</notes>
						</modifier>
						<reference>B130</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Hidebound</name>
						<type>Physical</type>
						<base_points>-5</base_points>
						<reference>B138</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Incurious</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr>12</cr>
						<reference>B140</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Reprogrammable</name>
						<type>Mental, Exotic</type>
						<base_points>-10</base_points>
						<reference>B150</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Terminally Ill (1 month to live)</name>
						<type>Physical</type>
						<base_points>-100</base_points>
						<reference>B158</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Wealth (Dead Broke)</name>
						<type>Social</type>
						<base_points>-25</base_points>
						<reference>B25</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Quirks</name>
					<advantage version="2">
						<name>Sexless</name>
						<type>Physical</type>
						<base_points>-1</base_points>
						<reference>B165</reference>
						<categories>
							<category>Quirk</category>
						</categories>
					</advantage>
				</advantage_container>
			</advantage_container>
		</advantage_container>
	</advantage_list>
	<print_settings printer="Microsoft XPS Document Writer" units="in">
		<orientation>Portrait</orientation>
		<width>8.5</width>
		<height>11</height>
		<top_margin>0.5</top_margin>
		<left_margin>0.5</left_margin>
		<bottom_margin>0.5</bottom_margin>
		<right_margin>0.5</right_margin>
		<ink_chromaticity>Monochrome</ink_chromaticity>
		<sides>Single</sides>
		<quality>Normal</quality>
	</print_settings>
</character>
